From: Ken Fox [EMAIL PROTECTED]
> Over loading is what C++ has. It is not the same as
> multi-dispatch. The trouble with over loading is that the
> compiler uses static (compile-time) type information to
> select the over loaded method. This can create subtle
> bugs when people try to re-use code by sub-classing.

So, just to clarify, does that mean that multi-dispatch is (by definition)
a run-time thing, and overloading is (by def) a compile time thing?

-Miko

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