Buddha Buck <[EMAIL PROTECTED]> writes:

> At 03:54 PM 12-06-2000 -0500, Sam Tregar wrote:
> >On Wed, 6 Dec 2000, Dan Sugalski wrote:
> >
> > > Non-refcounting GC schemes are more expensive when they collect, but less
> > > expensive otherwise, and it apparently is a win for the non-refcount
> > > schemes.
> >
> >Which is why GC is intimately tied to DESTROY consideration in terms of
> >Perl.  If we intend to honor predictable DESTROY timing, and I think we
> >should, then we will need to reference count.  No ifs, elses or
> >alternations.  Anyone care to refute?
> 
> This is not a complete refutation, but...
> 
> It seems to me that there are three types of thingies[1] we are
> concerned about, conceptually:
> 
> 
> A) Thingies with no DESTROY considerations, which don't need refcounts.
> B) Thingies with DESTROY methods, but aren't timing-sensitive.  They
> can be destroyed anytime after they die.  These don't really need
> refcounts either.
> 
> C) Thingies with DESTROY methods which need to be DESTROYed as soon as
> they die.  These would seem to need refcounts.
> 
> 
> I think that distinguishing between B and C is a syntax issue out of
> scope here.  Although B could be lumped with A if we could tell B and
> C apart, I'll assume that we must lump B and C together.

I wonder if a syntax wart like:

    sub DESTROY : immediate {
        ...
    }

wouldn't be a good idea. Only catch with this is with inherited
DESTROYs, compounded if Damian's RFC about hierarchically called
DESTROY methods gets accepted. Hmm... the more I think about it, the
more I think it would be a bad idea. Though it might be nice if the
programmer can use ' : immediate ' as a 'hint' that may not get taken
in the initial versions of Perl6...

-- 
Piers

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