Hi,

Am Dienstag, 2. März 2004 10:48 schrieb Leopold Toetsch:
> Jens Rieks <[EMAIL PROTECTED]> wrote:
> > Hi leo,
> >
> > Here is the tetris example, include it if you want...
>
> I've now tested it a bit. Looks really good and works - mostly :)
> - it tries to load SDL_Image, albeit this seems to be unused
I will add support for textured blocks when the object orientated
SDL interface is working.

> - some blocks are dropping down invisibly
Which blocks?

> - it doesn't recognize a "game over" situation
Yep, to be done. A two player mode is also available,
F1 starts a single, F2 a two player game.
They are just two distinct boards with no interaction yet.

> - some <q>uit key handling would be nice.
escape or alt-f4. A former version also supported Q, but
now W/S/A/D/LSHIFT is used as the second player's controls.
I will change this too, as the right controls are for the left board
at the moment, and wise versa.

> Despite that its a great application and a very good example:
>
>     # create the tetris app
>     app = _Tetris::App::new()
>
>     # init the tetris app
>     ret = _Tetris::App::init( app )
>
> This code looks darned good.
Thanks a lot :-)
Parrot's object support is not yet good enough to be able to convert the game 
to use ParrotObjects.

The documentation is also not finished yet, the i386 JIT set_i_n bug took a 
lot of time (no block with the highest id occured when running JIT)...
I acted on the assumption that the release will be one day later.

> > jens
>
> leo
jens

Reply via email to