At 9:27 PM -0400 9/4/02, Ken Fox wrote:
>Dan Sugalski wrote:
>>At 9:10 AM -0400 9/4/02, [EMAIL PROTECTED] wrote:
>>>So, just to clarify, does that mean that multi-dispatch is (by definition)
>>>a run-time thing, and overloading is (by def) a compile time thing?
>>
>>No. They can be both compile time things or runtime things, 
>>depending on the characteristics of the language.
>
>I don't think so. Those terms are well understood by the OO community.
>Bertrand Meyer wrote on the subject:
>http://www.inf.ethz.ch/personal/meyer/publications/joop/overloading.pdf

Yeah, but what he wrote was "don't do that, in any of its forms." 
While an interesting argument, it's a touch late for perl.

>Prior to C++ there might have been some ambiguity (for example, some
>people have talked about run-time vs compile-time overloading), but
>C++ has completely stolen the term. Here's a slide from one of Damian's
>presentations that states multi-methods are "Like C++ overloading,
>but polymorphic."
>http://www.csse.monash.edu.au/~damian/TPC/1999/MultipleDispatch/Presentation/sld010.htm

Hrm. I generally use "overloading" in the "operator overloading" 
sense, which is where the confusion comes in, I expect. Operator 
overloading can be a compile or runtime thing, depending on your 
preferences. Figuring out what function/method to call based on 
parameters and return types can also be a runtime or compile time 
thing, once again depending on preferences.
-- 
                                         Dan

--------------------------------------"it's like this"-------------------
Dan Sugalski                          even samurai
[EMAIL PROTECTED]                         have teddy bears and even
                                       teddy bears get drunk

Reply via email to