IIRC objects are in the future. However, I'm currently writing C++ and keep finding something annoying that I'd like to be able to do easily.
I have objects with attributes, such as class Foo { ... std::size_t spare; std::size_t allocate; std::size_t min_readline; and then I have lots of constructors public: Foo (...) ... spare(0), allocate (4096), min_readline(80) ... Foo (..., ...) ... spare(0), allocate (4096), min_readline(80) ... Foo (..., ..., ...) ... spare(0), allocate (4096), min_readline(80) ... As far as I can tell the only way to say "spare should default to 0" is to spell it out in each and every constructor. I'd like to write class Foo { ... std::size_t spare = 0 std::size_t allocate = 4096 std::size_t min_readline = 80 and have the compiler know that if I specify a member initialiser in my my constructor, then that should be used, otherwise to default to using the value I say. (To avoid the inevitable search/replace if I want to change that value) I can't figure out if there is a way to do this in C++ (the above syntax isn't legal) and I'd like perl6 objects to make this sort of thing easy. Nicholas Clark