I'm working on some code to project images into a data cube. The images are at different position angles that intersect through a point, so in the end I should have a few thin slices through the cube which I plan on interpolating through.
My problem is, I can't think of a way to use piddles properly in this context, the only method I've come up with is going through point by point and projecting the point into a new location (or, in one variety, splitting each point into a few cells). This seems to be pretty inefficient and takes forever, even though as far as I can tell I shouldn't be doing more than 65536*30, give or take, assignment, slice, and multiplication operations on face. Is slicing each point very inefficient? Maybe it's the excessive assignments, since some are 2d. Any tips would be appreciated. Thanks, Adam _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
