I'm working on some code to project images into a data cube.  The
images are at different position angles that intersect through a
point, so in the end I should have a few thin slices through the cube
which I plan on interpolating through.

My problem is, I can't think of a way to use piddles properly in this
context, the only method I've come up with is going through point by
point and projecting the point into a new location (or, in one
variety, splitting each point into a few cells).  This seems to be
pretty inefficient and takes forever, even though as far as I can tell
I shouldn't be doing more than 65536*30, give or take, assignment,
slice, and multiplication operations on face.  Is slicing each point
very inefficient?  Maybe it's the excessive assignments, since some
are 2d.  Any tips would be appreciated.

Thanks,
Adam

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