Stefan Evert wrote: > >> It is my understanding that GLUT is layered over GLX as well. > > I suppose it is on Linux, but on the Mac the GLUT.framework is separate > and can open an OpenGL window without going through the X server (which > most Mac users prefer!).
Interesting. > But now for the real update: > > I was able to build and install freeglut (2.6.0 RC 1) from source on Mac > OS X with just a few hacks. ... > > I can try to take up these problems with the FreeGLUT developers and see > if the Mac bugs can be fixed, but I don't have much time to work on > this. I think there's a strong argument in favour of keeping AGL the > default on Macs and _not_ requiring FreeGLUT for all platforms. Agreed per our previous discussion. At the moment, I don't think it would be productive to try to push FreeGLUT on Mac OS X since all of what PDL currently is exercising is common functionality to both GLUT and FreeGLUT. I'm spending my time on the PDL integration end of things at the moment. I appreciate your work to verify that the default GLUT works with the latest POGL. I'll let you know when I have a first cut of PDL with TriD using POGL rather than the internal PP one. Regards, Chris > > Best wishes, > Stefan _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
