Stefan Evert wrote:
> 
>>  It is my understanding that GLUT is layered over GLX as well.
> 
> I suppose it is on Linux, but on the Mac the GLUT.framework is separate 
> and can open an OpenGL window without going through the X server (which 
> most Mac users prefer!).

Interesting.


> But now for the real update:
> 
> I was able to build and install freeglut (2.6.0 RC 1) from source on Mac 
> OS X with just a few hacks.  ...
> 
> I can try to take up these problems with the FreeGLUT developers and see 
> if the Mac bugs can be fixed, but I don't have much time to work on 
> this.  I think there's a strong argument in favour of keeping AGL the 
> default on Macs and _not_ requiring FreeGLUT for all platforms.

Agreed per our previous discussion.

At the moment, I don't think it would be productive to try to push
FreeGLUT on Mac OS X since all of what PDL currently is exercising
is common functionality to both GLUT and FreeGLUT.  I'm spending
my time on the PDL integration end of things at the moment.

I appreciate your work to verify that the default GLUT works
with the latest POGL.  I'll let you know when I have a first
cut of PDL with TriD using POGL rather than the internal PP one.

Regards,
Chris

> 
> Best wishes,
> Stefan

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