All, I just pushed a new PDL version to git with fixes to the build logic for Mac and Windows systems:
* WITH_3D is default as undef * if USE_POGL is set and WITH_3D is not 0, then TriD will be built using the Perl OpenGL module To get the git repository: git clone git://pdl.git.sourceforge.net/gitroot/pdl/pdl NOTE: The current implementation should build PDL::Graphics::TriD and PDL::Graphics::OpenGL::Perl::OpenGL on mac and win32. However, without X Windows and GLX, the graphics and tests won't work. Try 'perl -Mblib 3dtest.pl' as a quick check. Macs with X11+GLX installed, should work. win32 will not. As always feedback from different platforms is welcome and essential to debugging. Enjoy, Chris _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
