All,

I just pushed a new PDL version to git with
fixes to the build logic for Mac and Windows
systems:

* WITH_3D is default as undef

* if USE_POGL is set and WITH_3D is not 0,
   then TriD will be built using the Perl
   OpenGL module


To get the git repository:
   git clone git://pdl.git.sourceforge.net/gitroot/pdl/pdl


NOTE: The current implementation should build
   PDL::Graphics::TriD
and
   PDL::Graphics::OpenGL::Perl::OpenGL
on mac and win32.  However, without X Windows
and GLX, the graphics and tests won't work.

Try 'perl -Mblib 3dtest.pl' as a quick check.

Macs with X11+GLX installed, should work.
win32 will not.

As always feedback from different platforms is
welcome and essential to debugging.

Enjoy,
Chris

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