----- Original Message -----
From: "Chris Marshall" <[email protected]>
> win32 users, please test and report.
Nearly nice.
###################################
C:\temp\temp\PDL>perl -Mblib t/opengl.t
1..4
# Running under perl version 5.010001 for MSWin32
# Current time local: Thu Oct 1 09:19:39 2009
# Current time GMT: Wed Sep 30 23:19:39 2009
# Using Test.pm version 1.25_02
ok 1
ok 2
Creating GLUT OO window
ok 3
Creating GLUT OO window
illegal glutInit() reinitialization attempt at
C:\temp\temp\PDL\blib\lib/PDL/Graphics/OpenGL/Perl/OpenGL.pm line 152.
###################################
When we exit the foreach loop (in t/opengl.t) for the first time, the window
that was created should go out of scope and be cleaned up. But that doesn't
happen - the window continues to exist. Furthermore, in the second iteration
of the foreach loop, "my $win=new PDL::Graphics::OpenGL::OO($opt);"
apparently calls glutInit() again.
In my playing around with OpenGL, it seems that glutInit() can be called
only once. If you want to open a second window you just call
glutCreateWindow() again. The following creates one window, then a 2nd
window one second later:
#####################
use warnings;
use OpenGL qw(:all);
glutInit();
for(1 .. 2) {
glutInitWindowSize(150 * $_, 200 * $_);
glutCreateWindow("Test $_");
sleep 1;
}
#####################
I haven't yet worked out how to destroy an exisiting window. (Do you know
how ?) The function that should do it is glutDestroyWindow(), but I haven't
worked out how to provide that function with the appropriate argument - in
either freeglut or OpenGL.
In feeglut you'd expect the following to work:
int windowID;
glutInit(&argc, argv);
glutInitWindowSize(200, 300);
windowID = glutCreateWindow("TEST");
glutDestroyWindow(windowID);
but the window persists ... apparently the return value of
glutCreateWindow() is *not* the appropriate argument to hand over to
glutDestroyWindow().
Similarly in OpenGL, if I do:
$handle = glutCreateWindow("TEST");
glutDestroyWindow($handle);
the window stays open.
Cheers,
Rob
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