Hi Jarle:  Your higher level graphics interface sounds interesting.  One 
(probably obvious) comment.  It would be best to interface to PLplot using 
the 'low level' interface in PDL::Graphics::PLplot for this purpose. 
There is also a 'high level' interface, but this is trying to do the same 
thing you are doing.  Using the low level (C-style) interface for 
your common plotting interface would avoid unnecessary layers of code and 
also permit access to the full power of PLplot.

Regards,

   Doug Hunt

[email protected]
Software Engineer
UCAR - COSMIC, Tel. (303) 497-2611

On Tue, 6 Oct 2009, SourceForge.net wrote:

> Feature Requests item #2872095, was opened at 2009-10-03 02:26
> Message generated for change (Comment added) made by jarle
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=350612&aid=2872095&group_id=612
>
> Please note that this message will contain a full copy of the comment thread,
> including the initial issue submission, for this request,
> not just the latest update.
> Category: None
> Group: None
> Status: Open
> Priority: 3
> Private: No
> Submitted By: Chris Marshall (marshallch)
> Assigned to: Nobody/Anonymous (nobody)
> Summary: PGPLOT compatibility module with PLplot
>
> Initial Comment:
> Given the PGPLOT no longer appears to be maintained, it would be nice to 
> switch to PLplot as the default PDL 2D plotting library.  This would be 
> greatly simplified if, for example, a work alike for PDL::Graphics::PGPLOT 
> was implemented using PLplot.  This would require someone famliar with both 
> libraries but it should be straightforward at the high level plotting view....
>
> ----------------------------------------------------------------------
>
> Comment By: Jarle Brinchmann (jarle)
> Date: 2009-10-06 11:46
>
> Message:
> I did start on this some time ago, well, actually very long ago as I put in
> Graphics2D.pm in there, but that was before plplot had a PDL interface - we
> only had pgplot at that time, hence little was put in at the time :)
>
> Anyway, so what I have done now is to write a wrapper routine - at the
> moment called JBGraphics2D.pm because I was doing exploratory coding and
> did not know if it would work. The goal of the code is to try to abstract
> from the two libraries a bit, although it is hard to do it too far. Thus
> the way it works right now is:
>
>   - I try to put wrappers that work the same way for plplot & pgplot
> using in general the pgplot naming scheme, but this is a bit clunky.
>   - Implements a generic 'plot' function which then delegates further:
>
>    plot($x, $y) -> delegates to lines or points if x & y are piddles.
>    plot(%hash) -> Delegates to a scatter plot matrix routine which plots
> all keys in the hash that are piddles against all others (splom if you know
> R).
>   plot($object) -> Should delegate to the plot routine in the object.
>
>  etc.
>
> This works-ish. The general type of call is:
>
>   $w  = PDL::JBGraphics2D->new('plplot', Device => 'x11', Width => 400);
>
> If you switch plplot with pgplot it should be visually very similar (see
> the file I attach to this feature request), which incidentally adds a bit
> of hassle. It does require some patches to Window.pm PGPLOTOptions.pm and
> PDL::Options, none of which I have submitted yet because I wasn't sure they
> were exactly what I wanted. They appear stable so when I understand git
> better maybe I can submit them :)
>
> One 'cool' thing you can do, which does seem to work, is to submit a
> function as well to the plot routine. This will operate on the x & y data
> in each panel. Say you want a multi-panel plot, split according to some
> variable,  and then do a linear fit to the data in each panel. The way to
> do that is to create a function and pass it in with the 'Do' option - the
> function is then executed for each panel plotted (which is how the green
> line is plotted in the figure attached).
>
> In fact, getting the code to do the same in PLplot as in PGPLOT does
> require meddling in the internals a bit and is at some level not possible.
> I haven't even started looking at the image routines.
>
> The problem is that a) I'm too busy these days to do the necessary hacking
> and b) the code is too far off being ready to be put into the code-base I
> think. Does anyone have any suggestions of how to proceed, branching off
> seems too drastic?
>
>
> ----------------------------------------------------------------------
>
> Comment By: Derek Lamb (lambd)
> Date: 2009-10-06 00:54
>
> Message:
> PDL::Graphics2D was ostensibly started for exactly this reason, though
> nothing much ever came of it.
>
> ----------------------------------------------------------------------
>
> Comment By: Derek Lamb (lambd)
> Date: 2009-10-06 00:54
>
> Message:
> PDL::Graphics2D was ostensibly started for exactly this reason, though
> nothing much ever came of it.
>
> ----------------------------------------------------------------------
>
> You can respond by visiting:
> https://sourceforge.net/tracker/?func=detail&atid=350612&aid=2872095&group_id=612
>
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