On Mar 15, 2011, at 9:32 PM, Sisyphus wrote:

> 
> ----- Original Message ----- From: "Mr. Puneet Kishor"
> 
>> 
>> Thanks, but yes, this is probably not applicable in my case. As noted 
>> earlier, I built both Perl and PDL using the same and only compiler that 
>> comes with Mac OS X 10.6, gcc 4.something.or.other
>> 
> 
> The crucial thing on Windows, however, is the compiler that built the GD 
> library - which, I would guess, is still the same compiler anyway :-)
> 

Yes, because I built the GD library as well.

I have had my own self-inflicted woes on my laptop -- I was using 32-bit Mac OS 
X 10.5, and I jumped to 64-bit Mac OS 10.6. Gazillions of stuff I had compiled 
started getting out of sync. Anyway, I think over time I have sorted all that 
out, but I was worried that this segfaulting was also my fault (kinda hard to 
ask others to troubleshoot something very specific for me). Hence my (perverse) 
relief that it segfaults for Derek as well. 

Additionally, keep in mind -- the Perl+PDL+GD+PDL-IO-GD combination works just 
fine on my machine AS LONG AS I don't use the OO version of PDL-IO-GD. As soon 
as I use the OO methods in PDL-IO-GD, it crashes. Another point of interest -- 
the OO methods in GD.pm work just fine.

So, my naive logic tells me that something is wrong in the OO glue of the 
PDL-IO-GD module. Sadly, anything more than the very basic GD capabilities from 
PDL-IO-GD require using the OO methods.

Puneet.


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