See the $PDL::toolongtoprint variable in PDL::Core.
You can set it as large as you like.

--Chris

On Wed, Sep 21, 2011 at 5:04 PM, MARK BAKER <[email protected]> wrote:
> Hi Chris
>
> Something I have been looking at with in PDL is
> the phrase "TOO LONG TOO PRINT"
> is there a way to change this ...
> I have been trying to get some artificial intelligent
> processes to work  but I need to look in side $x,$y,$z
> even if there 100 pages long ... is there a way to print
> them out to be saved ???
> Thanks Chris for your Time I Really appreciate it.
> PS: have you heard of a geometrical  parallel coordinate system  ...
>       it should be doable I think in PGPLOT .. I have been thinking it would
>      be good to use for organizing some of my Physics simulations Data ..
>      And looks like it could make getting  multidimensional coordinates into
>      a 3 dimensional  picture a whole lot easier....
>     take a look at this Electron simulation I think it the realest I have
> ever seen!
> http://youtu.be/TKhokqmgFzI
> -Mark
>
> ________________________________
> From: Chris Marshall <[email protected]>
> To: MARK BAKER <[email protected]>
> Cc: "[email protected]" <[email protected]>
> Sent: Wednesday, September 21, 2011 1:08 PM
> Subject: Re: [Perldl] plans and lists for PDL-2.4.10 development
>
> Sprite support would be nice to have.  I've
> started support in the OpenGL module.  When
> the refactoring that is complete, I expect to
> take another look at the TriD graphics for PDL.
>
> --Chris
>
> On Sat, Sep 17, 2011 at 3:15 PM, MARK BAKER <[email protected]> wrote:
>> Hey every one
>>  here is an easy one what about adding in the sprites so that you can have
>> sprites3d()  which well look a lot better then the points3d, if you can do
>> it faster
>> give it a try its in the openGL Superbook I got the 5 edition and as I
>> looked threw every
>> page I saw the code for it,, if you have the 4 edition it might be in
>> there too ,
>> I think it would give PDL a upgraded look, as we have all put a lot of
>> time in to PDL why not
>> have it look like  Raytraced if you don't do it I will, but it gonna be a
>> while ....
>> I get on one thing and it always turn in to another...
>
>
>

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