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Best,
Maggie
On Aug 3, 2012 11:07 AM, "David Mertens" <[email protected]> wrote:

> Oh, I meant to ask:
>
> If you know of an interactive plotting library, written in any
> language, please let me know so I can compare them to
> PDL::Graphics::Prima. Now that I've compared it to one of them, I'm
> quite curious.
>
> David
>
> On Fri, Aug 3, 2012 at 10:05 AM, David Mertens <[email protected]>
> wrote:
> > Hey folks -
> >
> > I've been using Python at my day job lately and needed to create a
> > scatter plot to examine some data. I had roughly 11,000 points. Since
> > I'm trying to use Python, I wrote a little script to visualize that
> > data using matplotlib. Although matplotlib has pan and zoom
> > capabilities, I was frustrated at how sluggish the response was. I
> > agree that 11,000 is a lot of points, but it was frustrating
> > nonetheless.
> >
> > "Well," I thought, "I wonder how my PDL::Graphics::Prima would handle
> > this many data points." I had visualized a ton of data when I started
> > work on the library (100,000 points, maybe?), but I had made a few
> > low-level changes that I figured would make things slower. So I wrote
> > a small Perl script, and the en result is that PDL::Graphics::Prima is
> > noticeably more responsive than matplotlib. Furthermore, last night I
> > finally overhauled PDL::Drawing::Prima's internals with the aim of
> > improving the speed and making the operations more robust (the latter
> > being the real goal, the former being a nice benefit), and using the
> > new code leads to plots that are even more responsive.
> >
> > I'm sure that an OpenGL-based visualization tool with a half-decent
> > video card could out-perform PDL::Graphics::Prima, but for now, I'm
> > quite pleased. Expect a new PDL::Drawing::Prima to come out in the
> > next week, along with a revised PDL::Graphics::Prima. :-)
> >
> > David
> >
> > --
> >  "Debugging is twice as hard as writing the code in the first place.
> >   Therefore, if you write the code as cleverly as possible, you are,
> >   by definition, not smart enough to debug it." -- Brian Kernighan
>
>
>
> --
>  "Debugging is twice as hard as writing the code in the first place.
>   Therefore, if you write the code as cleverly as possible, you are,
>   by definition, not smart enough to debug it." -- Brian Kernighan
>
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