I've just noticed that now SNES does not create the inner KSP at the
time SNESCreate() is called. Then I could easily manage to break
things (basically, if SNESSetFromOptions() is never called)

Does it make sense to add:

if (!snes->ksp) { SNESGetKSP(snes, &snes->ksp);}

near the begining of SNESSetUp() ??


-- 
Lisandro Dalc?n
---------------
Centro Internacional de M?todos Computacionales en Ingenier?a (CIMEC)
Instituto de Desarrollo Tecnol?gico para la Industria Qu?mica (INTEC)
Consejo Nacional de Investigaciones Cient?ficas y T?cnicas (CONICET)
PTLC - G?emes 3450, (3000) Santa Fe, Argentina
Tel/Fax: +54-(0)342-451.1594


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