Hi guys, some packages such as OpenCL and OpenGL may be located in different subfolders depending on which OS we're on: Mac OS: OpenCL/*.h and OpenGL/*.h other: CL/*.h and GL/*.h How is this properly translated into BuildSystem-specific package files? In opengl.py I only find self.includes = ['OpenGL/gl.h'] and I can confirm that it fails to find the headers on my machine (Linux Mint). However, if I change the line in opengl.py to ['GL/gl.h'], everything works as expected.
So, the question is: How to deal with these OS-specific things? Within header files there is the standard #if defined(__APPLE__) approach, but how does this translate to BuildSystem? Best regards, Karli