Yes, I read that page and it was that paragraph that made me want to learn more.
For example, that pages says: “-pc_gamg_threshold 0.0 is the most robust option (the reason for this is not obvious) ...” Where can I find more math-based background on this subject? I mean, some text that describes the methods and not just the implementation as the source code at gamg/util.c so I can better understand what is going on. Thanks -- Jeremy Theler www.seamplex.com On Thu, 2017-01-05 at 09:18 -0500, Mark Adams wrote: > You want the bottom of page 84 in the manual. > > On Wed, Jan 4, 2017 at 4:33 PM, Barry Smith <bsm...@mcs.anl.gov> > wrote: > > The manual page gives a high-level description > > http://www.mcs.anl.gov/petsc/petsc-current/docs/manualpages/PC/PCGAMGSetThreshold.html > the exact details can be found in the code here > http://www.mcs.anl.gov/petsc/petsc-dev/src/ksp/pc/impls/gamg/util.c.html#PCGAMGFilterGraph > I'm adding a link from the former to the later in the documentation. > > Barry > > > > > On Jan 4, 2017, at 3:16 PM, Jeremy Theler > <jer...@seamplex.com> wrote: > > > > * Any reference to what pc_gamg_treshold means and/or does? > > > > > > > > On Wed, 2017-01-04 at 18:13 -0300, Jeremy Theler wrote: > >> Hi! Any reference to what does -pc_gamg_threshold mean > and/or? > >> > > > > > >