Hi, I'm trying to solve a nonlinear problem using BFGS Quasi-Newton solver. I would like to tamper the solution vector x on-the-fly, based on some criterion. Is there a way to do so? Will SNESGetSolution(SNES snes, Vec * x) allow me to do so for each SNES iteration?
Thanks, Bikash -- Bikash S. Kanungo PhD Student Computational Materials Physics Group Mechanical Engineering University of Michigan
