Hi,

Thanks for your response.
Do you think it makes sense to disallow cube+cube operations and only allow cube+point or point+point instead? Dot and cross products would be similarly only defined for point+point if someone were to implement them.
I'll submit a v2 if this is an acceptable solution.

Regards,
Kirill

On 7/2/25 13:57, Dean Rasheed wrote:
On Thu, 15 May 2025 at 16:16, Kirill Panin <kipa...@edu.hse.ru> wrote:

Hi hackers!

The "cube" extention is frequently used for vectors, but the current
implementation lacks support for binary operators, such as +, -, *, /.
The attached (fairly trivial) patch adds support for these with the
required documentation and test changes.


I don't think that your definition of addition and subtraction makes
sense for type cube. The docs say:

     It does not matter which order the opposite corners of a cube are
     entered in. The cube functions automatically swap values if needed to
     create a uniform “lower left — upper right” internal representation.

Thus, for example, the following 2 cubes are equal:

SELECT '(0,0), (10,10)'::cube = '(10,0), (0,10)'::cube;

  ?column?
----------
  t
(1 row)

However, with your definition of addition in terms of simple pointwise
addition of coordinates, the results of adding this cube to another
are different, depending on the order of the corners:

SELECT '(0,0), (10,10)'::cube + '(1,2), (3,4)'::cube,
        '(10,0), (0,10)'::cube + '(1,2), (3,4)'::cube;

     ?column?     |    ?column?
-----------------+-----------------
  (1, 2),(13, 14) | (11, 2),(3, 14)
(1 row)

which are not equal. It's a pretty odd form of addition in which a+c
differs from b+c when a and b are the equal.

One could define point+point and point+cube addition to be translation
by the values from the point, and then it would work correctly if the
corners of the cube were reversed. That makes a certain amount of
geometrical sense, since then multiplication and addition are just
scale and translate.

I imagine that people using the cube extension for vectors are using
zero-volume cubes (points), so translation-addition would work the
same as normal vector addition in that case. However, I doubt that
cube is ever going to make a good general-purpose type for vectors. It
would be somewhat odd to allow dot and cross products of cubes, for
example.

Regards,
Dean



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