Alvaro Herrera wrote: > We don't support BLCKSZ higher than 32k anyway Thanks for pointing that out. Then I think we should declare sum1 to be uint and sum2 to be uint64. We can take out the "% 255" out from where it sits in the v2 patch, and just add something like this after the sums are generated: sum1 %= 255; sum2 %= 255; Or, of course, we can just do it on the line where we combine the two sums for the final result, if that's not too hard to read. -Kevin
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