On 15/02/2012 23:11, Peter Geoghegan wrote:
On 15 February 2012 20:00, Gaetano Mendola<mend...@gmail.com>  wrote:
On 13/02/2012 19:48, Greg Stark wrote:

I don't think we should be looking at either CUDA or OpenCL directly.
We should be looking for a generic library that can target either and
is well maintained and actively developed. Any GPU code we write
ourselves would rapidly be overtaken by changes in the hardware and
innovations in parallel algorithms. If we find a library that provides
a sorting api and adapt our code to use it then we'll get the benefits
of any new hardware feature as the library adds support for them.


I think one option is to make the sort function pluggable with a shared
library/dll. I see several benefits from this:

  - It could be in the interest of the hardware vendor to provide the most
powerful sort implementation (I'm sure for example that TBB sort
implementation is faster that pg_sort)

  - It can permit people to "play" with it without being deep involved in pg
development and stuffs.

Sorry, but I find it really hard to believe that the non-availability
of pluggable sorting is what's holding people back here. Some vanguard
needs to go and prove the idea by building a rough prototype before we
can even really comment on what an API should look like. For example,
I am given to understand that GPUs generally sort using radix sort -
resolving the impedance mismatch that prevents someone from using a
non-comparison based sort sure sounds like a lot of work for an
entirely speculative reward.

AFAIK thrust library uses the radix sort if the keys you are sorting are POD data comparable with a "<" operator otherwise it does the
comparison based sort using the operator provided.

http://docs.thrust.googlecode.com/hg/modules.html

I'm not saying that the non-availability of pluggable sort completely
holds people back, I'm saying that it will simplify the process now
and int the future, of course that's my opinion.

Someone who cannot understand tuplesort, which is not all that
complicated, has no business trying to build GPU sorting into
Postgres.

That sounds a bit harsh. I'm one of those indeed, I haven't look in the details not having enough time for it. At work we do GPU computing (not
the sort type stuff) and given the fact I'm a Postgres enthusiast I
asked my self: "my server is able to sort around 500 milions integer per
seconds, if postgres was able to do that as well it would be very nice".

What I have to say? Sorry for my thoughts.

I had a patch committed a few hours ago that almost included the
capability of assigning an alternative sorting function, but only one
with the exact same signature as my variant of qsort_arg. pg_qsort
isn't used to sort tuples at all, by the way.

Then I did look in the wrong direction. Thank you for point that out.

Threading building blocks is not going to form the basis of any novel
sorting implementation, because comparators in general are not thread
safe, and it isn't available on all the platforms we support, and
because of how longjmp interacts with C++ stack unwinding and so on
and so on. Now, you could introduce some kind of parallelism into
sorting integers and floats, but that's an awful lot of work for a
marginal reward.

The TBB was just example that did come in my mind.
What do you mean with you could introduce some kind of parallelism?
As far as I know any algorithm using the divide and conquer can be
parallelized.

Regards
Gaetano Mendola



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