I'll send it to -patches shortly

Alon.


On 1/23/06 10:20 PM, "Bruce Momjian" <pgman@candle.pha.pa.us> wrote:

> 
> Can I get an updated patch for this?
> 
> ---------------------------------------------------------------------------
> 
> Tom Lane wrote:
>> "Alon Goldshuv" <[EMAIL PROTECTED]> writes:
>>> Please help me understand this better. It appears to me that when the
>>> client->backend pipe fills up, pqSendSome() consumes any incoming
>>> NOTICE/WARNING messages before waiting, which should prevent deadlock.
>> 
>> Hm, I had forgotten that the low-level pqSendSome routine does that.
>> That makes the PQconsumeInput call in PQputCopyData redundant (or
>> almost; see below).  The parseInput call is still needed, because it's
>> there to pull NOTICE messages out of the input buffer and get rid of
>> them, rather than possibly having the input buffer grow to exceed
>> memory.  But when there's nothing for it to do, parseInput is cheap
>> enough that there's no real need to bypass it.
>> 
>> In short, if you just remove the PQconsumeInput call I think you'll find
>> that it does what you want.
>> 
>> The only case where it's helpful to have it there is if there's a
>> incomplete message in the input buffer, as parseInput isn't quite so
>> fast if it has to determine that the message is incomplete.  Without
>> the PQconsumeInput call, the incomplete-message state could persist
>> for a long time, and you'd pay the parseInput overhead each time through
>> PQputCopyData.  However, that's certainly not the normal situation,
>> so I think we could leave that case slightly pessimal.  It's certainly
>> true that that path in parseInput is a lot faster than a kernel call,
>> so it'd still be better than it is now.
>> 
>> regards, tom lane
>> 
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