On Tue, 2006-04-18 at 19:00 +0200, PFC wrote:
> Suppose you have a table codes :
> (
>       game_id INT,
>       code            TEXT,
>       used            BOOL NOT NULL DEFAULT 'f',
>       prize           ...
>       ...
>       PRIMARY KEY (game_id, code)
> )
> 
>       Just UPDATE codes SET used='t' WHERE used='f' AND game_id=... AND 
> code=...
> 
>       Then check the rowcount : if one row was updated, the code was not used 
>  
> yet. If no row was updated, the code either did not exist, or was already  
> used.
> 
> Another option : create a table used_codes like this :
> 
> (
>       game_id INT,
>       code            TEXT,
>       ...
>       PRIMARY KEY (game_id, code)
> )
> 
>       Then, when trying to use a code, INSERT into this table. If you get a  
> constraint violation on the uniqueness of the primary key, your code has  
> already been used.
> 
>       Both solutions have a big advantage : they don't require messing with  
> locks and are extremely simple. The one with UPDATE is IMHO better,  
> because it doesn't abort the current transaction (although you could use a  
> savepoint in the INSERT case to intercept the error).
> 
> 

This works perfectly, but sometimes the game has no codes, and I still
need to know exactley who came first, who was second, and so on... So a
locking table as Tom suggested is, I guess, a perfect solution for my
situation...

        Mario
-- 
Mario Splivalo
Mob-Art
[EMAIL PROTECTED]

"I can do it quick, I can do it cheap, I can do it well. Pick any two."



---------------------------(end of broadcast)---------------------------
TIP 5: don't forget to increase your free space map settings

Reply via email to