If you're trying to come up with ranking then you'll be much happier
using a sequence and pulling from it using an ordered select. See lines
19-27 in http://lnk.nu/cvs.distributed.net/9bu.sql for an example.
Depending on what you're doing you might not need the temp table.

On Fri, May 05, 2006 at 04:46:43PM +0200, Witold Strzelczyk wrote:
> I have a question about my function. I must get user rating by game result. 
> This isn't probably a perfect solution but I have one question about 
> 
> select into inGameRating  count(game_result)+1 from users
>               where game_result > inRow.game_result;
> 
> This query in function results in about 1100 ms.
> inRow.game_result is a integer 2984
> And now if I replace inRow.game_result with integer
> 
> select into inGameRating  count(game_result)+1 from users
>               where game_result > 2984;
> 
> query results in about 100 ms
> 
> There is probably a reason for this but can you tell me about it because I 
> can't fine one
> 
> My function:
> 
> create or replace function ttt_result(int,int) returns setof tparent_result 
> language plpgsql volatile as $$
> declare 
>       inOffset alias for $1;
>       inLimit alias for $2;
>       inRow tparent_result%rowtype;
>       inGameResult int := -1;
>       inGameRating int := -1;
> begin
> 
> for inRow in 
>       select 
>               email,wynik_gra 
>       from 
>               konkurs_uzytkownik 
>       order by wynik_gra desc limit inLimit offset inOffset 
> loop
>       if inGameResult  < 0 then -- only for first iteration
>               /* this is fast ~100 ms
>               select into inGameRating  
>                       count(game_result)+1 from users
>                       where game_result >     2984;
>               */
>               /* even if inRow.game_result = 2984 this is very slow ~ 1100 ms!
>               select into inGameRating  count(game_result)+1 from users
>               where game_result > inRow.game_result;
>               */
>               inGameResult  := inRow.game_result;
>       end if;
>       
>       if inGameResult  > inRow.game_result then 
>               inGameRating  := inGameRating  + 1;
>       end if;
> 
>       inRow.game_rating := inGameRating;
>       inGameResult       := inRow.game_result;
>       return next inRow;
> 
> end loop;
> return;
> end;
> $$;
> -- 
> Witold Strzelczyk
> [EMAIL PROTECTED]
> 
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-- 
Jim C. Nasby, Sr. Engineering Consultant      [EMAIL PROTECTED]
Pervasive Software      http://pervasive.com    work: 512-231-6117
vcard: http://jim.nasby.net/pervasive.vcf       cell: 512-569-9461

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