> > Thanks for the discussion. Now do you have an idea about the speed gain? > > Absolutely no idea. > BitBlt is rich enough (color maps or direct color components, depths, > endianness) to make this unpredictable by simply analyzing sender chain in > source code (it's too deep and convoluted). > The best way is to try it, but then one must choose a benchmark, and here > again it is a difficult decision, because maybe you didn't bench a path that > some other use intensively, how to guess without above analysis? > > I saw those un-necessary mismatch while analyzing Graphics code... > By a principle of economy, I suggest to remove them. > Simplifying code a little bit is already a win. > > Then, les petits ruisseaux font les grandes rivières, cumulated micro > optimizations may pay.
Ok yes We are doing that since years. > > > > > Juan followed another path for Cuis, opting for float components, which is > > another possibility, but our VM are not yet optimized for handling Floats... > > > > Thoughts?