> 
> Thanks for the discussion. Now do you have an idea about the speed gain?
> 
> Absolutely no idea.
> BitBlt is rich enough (color maps or direct color components, depths, 
> endianness) to make this unpredictable by simply analyzing sender chain in 
> source code (it's too deep and convoluted).
> The best way is to try it, but then one must choose a benchmark, and here 
> again it is a difficult decision, because maybe you didn't bench a path that 
> some other use intensively, how to guess without above analysis?
> 
> I saw those un-necessary mismatch while analyzing Graphics code...
> By a principle of economy, I suggest to remove them.
> Simplifying code a little bit is already a win.
> 
> Then, les petits ruisseaux font les grandes rivières, cumulated micro 
> optimizations may pay.

Ok yes 
We are doing that since years. 

> 
> >
> > Juan followed another path for Cuis, opting for float components, which is 
> > another possibility, but our VM are not yet optimized for handling Floats...
> >
> > Thoughts?

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