2014-03-17 18:09 GMT+01:00 Igor Stasenko <siguc...@gmail.com>: > > > > On 17 March 2014 16:57, Ben Coman <b...@openinworld.com> wrote: > >> >> As NBOpenBL gets broader use by end-users of applications like Roassal, >> there is a good chance of a flood of these reports. Maybe too late to get >> into Pharo3, but it would good (if possible) for system checking be built >> in to determine the feature support of a user's graphic card. >> >> Alternatively, such reports might be reduced with better indication its a >> lack of feature rather than an error. >> For example: >> NBGLFrameBuffer(Object)>>unspportedFeature: >> looks better than : >> NBGLFrameBuffer(Object)>>error: >> >> > What does it changes? This error is going from OpenGL itself. > GL_FRAMEBUFFER_UNSUPPORTED is a constant reported by opengl.. > are you going to introduce separate error-handling method for each and > every possible error code which opengl produces (includes hundreds of > extensions and more coming each year) ? > If yes, then i wish you good luck! :) > > The complete error description can be found in corresponding OpenGL > documentation. As well as recommendations what to do and what not. And i am > not going to teach how to use OpenGL library. ;) > > > >> cheers -ben >> >> >> In another thread Ronie Salgado wrote: >> >> Hi Nicolai, >> >> What are your system specs?, specially your graphic card. >> Roassal3D requires a graphic card with at least OpenGL 2.0 support. Try >> updating your graphic drivers >> >> Greetings, >> Ronie >> >> >> >> This thread Igor Stasenko wrote: >> >> >> >> >> On 17 March 2014 12:13, Nicolai Hess <nicolaih...@web.de> wrote: >> >>> >>> 2014-03-17 11:49 GMT+01:00 Igor Stasenko <siguc...@gmail.com>: >>> >>> https://ci.inria.fr/pharo-contribution/job/NBOpenGL/ >>>> >>>> >>>> On 16 March 2014 00:02, Nicolai Hess <nicolaih...@web.de> wrote: >>>> >>>>> Is there a working version (maybe with examples) >>>>> for NBOpenGL on Windows? >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko. >>>> >>> >>> >>> Thank you Igor, >>> >>> now the question is, what to do with this? >>> It looks like the same version I would get on installing Roassal3D, >>> which doesn't >>> work (all windows are empty). >>> >>> Running >>> GLViewportMorph new openInWorld >>> or >>> GLTTRenderingDemo new openInWorld >>> results in an error >>> NBGLFrameBuffer(Object)>>error: >>> 'Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED' >>> >>> >> so your graphics card/driver don't supports requested configuration of >> framebuffer used in demo. >> >> all you have to do is to implement own, which will work on your machine. >> since you got that message, the NBOpenGL works fine. >> >> >>> >>> Nicolai >>> >>> >>> >>> >> >> >> -- >> Best regards, >> Igor Stasenko. >> >> >> > > > -- > Best regards, > Igor Stasenko. >
Ok, looks like it is a driver issue. On another windows machine, creating the frame buffer object works (no more GL_FRAMEBUFFER_UNSUPPORTED error). But the rendering looks strange, this is not how it is supposed to look, right? Screenshot attached:
<<attachment: glttrenderingdemo.png>>