Hi Stef, I also want to do that. I think that for Linux it is quite stable. In those last days I have been messing a lot with Roassal 3D and WODEN(WOrld Dynamic ENgine).
Tomorrow I will try make a clean build of the OSWindow VM(My last try required lot of manual tweaking). For Linux, I just finally added the code to also build SDL2 with the VM automatically and I want to try it on Windows. As for the next milestone, see the next post. I think that deserves his own thread. Greetings, Ronie 2014-05-31 1:57 GMT-04:00 stepharo <steph...@free.fr>: > Ronie > > what would be good is to build milestones so that other people can play > with it and demo it. > So a solution even not working perfectly is better than a not working one. > > Stef > > > On 31/5/14 01:06, Ronie Salgado wrote: > > Hello, > > I am also interested on this topic. For what I saw from NBOpenGL, Igor > was generating the bindings from older specifications of the OpenGL API. > Those older specifications are in a deprecated DSL. > > The newer versions of the OpenGL APIs are available in some XML files > provided by Khronos Group. In this link > http://www.opengl.org/registry/#specfiles another link for a subversion > repository( > https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/ ) > with those XML files is available, along with the formal OpenGL specs. > > Because they are now in those XML files, we need new generator for OpenGL > 3.3-4.0. > > Another question, a core profile context is really needed? Why not > starting working with a compatibility profile?. OpenGL API deprecation does > not depend on us, it depends on what the Khronos Group and the graphics > card maker decide to do. In the x86 Desktop, the three big companies cannot > remove the compatibility profile, otherwise lot of older video-games will > stop working. > > Also, there are lots of graphic cards, specially older integrated in > laptops that are only OpenGL 2.x. A better bet is to support at least the > subset available in OpenGL 2.x that is also available in the core profile. > > As for plans for OpenGL support, normal and accelerated GUIs, I am > working in OSWindow. > > OSWindow provides support to manage native operating system windows purely > from image side. With Igor, we made a custom image and VM for Linux in > which we removed almost everything graphic related from the VM. The only > support needed in the VM is a small check for event presence in the VM > heartbeat. > > For OSWindow, we made initially a XLib based back-end. To reduce > maintenance efforts for Windows and Mac OS, I made a new backend based in > SDL2. It is quite complete and I have tested mostly in Linux. For Windows I > could make it work, not perfect so it needs more testing and a complete > removal of the old Win32 drivers. I don't have a Mac for testing, but Alex > is going to help me there. > > I have to tell the CMakeVMMaker to also build SDL2 before building, > instead of having to build/install it manually. After that I think that we > can start integrating into Pharo 4. > > As for OpenGL, SDL2 gives me a multi-platform abstraction for creating a > window with an OpenGL context. I already made it work with NBOpenGL, the > only tricky part is dependency order when loading the stuff in the image. > > In fact, I already started making a new 3D graphics engine Pharo, to > rewrite Roassal 3D on top of this one in the near future. Soon I will be > posting some screen-shots of this engine. > > With this graphics engine, I am also going to try to make an Athens > backend, for accelerated vector graphics. Vectorial graphics with OpenGL > are very hard to do fast, specially self intersecting bezier curves. > Stencil based testing is simple, fast, supported and efficient for this job. > > Greetings, > Ronie > > > 2014-05-30 11:10 GMT-04:00 Sean P. DeNigris <s...@clipperadams.com>: > >> darrinm wrote >> > Oh, and NBMacGLConstants is lacking necessary constants. Is it manually >> > created or generated somehow? >> > >> > - darrinm >> >> >> >> >> >> ----- >> Cheers, >> Sean >> -- >> View this message in context: >> http://forum.world.st/OpenGL-3-0-tp4760914p4761009.html >> Sent from the Pharo Smalltalk Developers mailing list archive at >> Nabble.com. >> >> > >