2015-02-05 15:47 GMT+01:00 Sven Van Caekenberghe <s...@stfx.eu>:

> Thierry, Onil,
>
> I rounded up my experiments with a 2nd commit on my experimental branch:
>
> ===
> Name: Roassal2-SvenVanCaekenberghe.720
> Author: SvenVanCaekenberghe
> Time: 5 February 2015, 3:40:43.211681 pm
> UUID: 121ffc22-4a30-4153-bef1-e019a92862bc
> Ancestors: Roassal2-SvenVanCaekenberghe.719
>
> Experimental branch. Second version.
>
> Some more changes after discussing with Thierry @ Pharo Days and hours of
> experimenting
>
> Added TROSMTileProvider>>#cachedTileNamed: and #memoryCachedTileNamed:
>
> Rewrote/simplified TROSMShape>>#getTile: to no longer fork a 'get tile'
> process when the tile is cached in memory or on the file system
>
> Removed all hacks trying to optimize the number of times #signalUpdate was
> called - made no difference.
>
> Tried several logging approaches but that did not reveal anything special.
>
> The observed slowdown for tiles in the file cache but not the memory cache
> is still there, even though loading about 10 tiles takes less than 40 ms
> (see #testEmptyMemoryCacheParisLevel7)
> ===
>
>
> Summary, it should be faster, but it is not. Forking and network
> downloading are gone, each of about 10 tiles takes less than 4 ms, the
> total observed slowdown is still about 1 to 2 seconds - with no extra
> #signalUpdate.
>
> I don't know why and I don't understand.
>
> I hope somebody can have a look, I feel that we can/should make this
> better still.
>

Yes, but we don't know yet how :( Thanks Sven for all the work.

Thierry


>
> Sven
>
> > On 28 Jan 2015, at 16:58, Thierry Goubier <thierry.goub...@gmail.com>
> wrote:
> >
> > Hi Sven,
> >
> > Thanks for the work. I'll have a try (if I manage to get the time) and
> we'll meet tomorrow for sure :)
> >
> > Thierry
> >
> > 2015-01-28 14:43 GMT+01:00 Sven Van Caekenberghe <s...@stfx.eu>:
> > Hi Thierry, Onil,
> >
> > First let me iterate what I wrote last week, the OSM stuff in Roassal is
> very cool, very well written. Great work.
> >
> > Since I have some experience with OSM maps, tiles and serving them, I
> had a look to see if I could optimise the tile drawing/loading, which is
> visibly a bit slow, one would assume because of the loading of the tiles
> over the network.
> >
> > I just committed (based on code that I wrote some time ago):
> >
> > ===
> > Name: Roassal2-SvenVanCaekenberghe.719
> > Author: SvenVanCaekenberghe
> > Time: 28 January 2015, 2:31:50.462461 pm
> > UUID: 0978fb6a-d6d0-4d86-a9ae-1f2f83a0b6a2
> > Ancestors: Roassal2-AlexandreBergel.718
> >
> > Experimental branch.
> >
> > Introduction of TROSMTileProvider to optimize getting OSM tiles, adds
> one shared memory cache and a local file system cache, predefines and
> reuses 6 http clients spread over different hosts.
> >
> > Modifies TROSMShape>>#getTile: and adds TROSMShape>>#tileNamed:
> > ===
> >
> > The strange thing is though, that I can optimise the loading (as
> benchmarked separately), but in most cases (not when they are in the memory
> cache, but when they are in the file cache) the drawing still has the same
> pauses as before - which I don't understand, at all. But it is a bit hard
> to explain.
> >
> > Anyway, Thierry, I will see you tomorrow and the day thereafter and I
> hope I can show you what I mean.
> >
> > Regards,
> >
> > Sven
> >
> >
> >
>
>
>

Reply via email to