Hi,

Indeed, we had an intense exchange and finally the decision was to change the 
basic design. In short, the main reason for this was to move towards a design 
that relies on only one single tree of elements for easing rendering and 
interaction.

Previously, BlMorph had a BlShape that knew how to draw the morph. This was Ok 
for single shapes, but the design got too complicated when we tried to have 
composites because the delegation had to essentially go through two 
hierarchies. We had a similar experience with Mondrian and Roassal before.

In the current design, we have only one tree of elements, and each element has 
a basic shape that holds the path but it does not draw. Essentially, the shape 
provides the background space on which the morph can draw.

One of the ideas that drove the design si that Bloc should provide a simple yet 
flexible low level design, and allow higher level abstractions on top. For 
example, we would like to have an engine like Roassal be directly implemented 
using bloc elements, without relying on its own world built in a canvas.

Cheers,
Doru


> On Feb 6, 2016, at 10:00 AM, stepharo <[email protected]> wrote:
> 
> 
> 
> Le 5/2/16 13:51, Sean P. DeNigris a écrit :
>> Aliaksei Syrel wrote
>>> Root element is BlElement. No more BlView. Added BlShape and BlPath.
>> Would you summarize that design decision?
> 
> oh boy:
> 50 emails, chat over skype, visit of aleksei to Brest during 3 days, breaking 
> Bloc core....
> So alex can try :)
> 
> 
> Stef
>> 
>> 
>> 
>> -----
>> Cheers,
>> Sean
>> --
>> View this message in context: 
>> http://forum.world.st/Recent-changes-in-Bloc-no-more-BlMorph-tp4875999p4876041.html
>> Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
>> 
>> 
> 
> 

--
www.tudorgirba.com
www.feenk.com

"One cannot do more than one can do."





Reply via email to