ok let me know when you have a new "stable" version so that I try my
example.
Stef
Le 4/4/16 23:21, Andrei Chis a écrit :
Hi Stef,
Currently there was a distinction between Shape and Path which turn
out to be confusing. So Shape will go away and there will be just a
Path (line, circle, rectangle, etc). We started to refactor this
during the PharoDays. And yes, Rectangle will be polymorphic with Path.
BlElement does support clipping and click detection by paths but right
now they were implicit and you needed to subclass BlElement to
override them independently. We'll change this so one can set them
independently in BlElement.
Yes, BlElement had a default path for drawing but that will go away.
By default BlElement will have an empty drawOn... method. So to create
a custom widget you can subclass BlElement, override drawOn... and use
the canvas to draw anything you wish.
There will be a subclass of BlElement that will add more drawing
oriented logic but BlElement will be independent of that.
Yes, the API of the canvas is not perfect but we're improving.
Cheers,
Andrei
On Mon, Apr 4, 2016 at 6:00 PM, stepharo <steph...@free.fr
<mailto:steph...@free.fr>> wrote:
I saw in bleedingEdge it is different and looks better.
Now I was wondering why shape did not do the rendering and I
thought that this is may be because a shape can be used for doing
something else
than rendering. For example clipping or as igor mentioned defining
the shape of the interaction
drawOnSpartaCanvas: aCanvas
"Actually render receiver on aCanvas in local bounds.
Override to customize.
aCanvas is an instance of AthensCanvas
aCanvas must not be nil"
self assert: self shape path context isNotNil.
aCanvas
clipPreserveBy: self shape during: [
aCanvas paintGroup: [
aCanvas setPaint: self shape fillPaint.
aCanvas fillPreserve.
aCanvas paintMode source.
aCanvas setStrokePaint: self shape strokePaint.
aCanvas stroke ] ]
unprotectedFullDrawOnSpartaCanvas: aCanvas
"Draw the full structure on the given Canvas withing drawing
bounds
without caring about any errors and visibility. I am
responsible for
clipping and transforming canvas's path to local coordinates
to allow simpler actual drawing in drawOnAthensCanvas:
Additional checks should be implemented in fullDrawOnAthensCanvas:
aCanvas is an instance of AthensCanvas.
aCanvas must not be nil.
@see BlElement>>#fullDrawOnAthensCanvas:
@see BlElement>>#drawOnAthensCanvas:"
self shape adaptTo: self.
self shape path context: aCanvas.
aCanvas
transform: self transformation
during: [
self clippingStrategy
clip: self
on: aCanvas
during: [ self drawOnSpartaCanvas: aCanvas ]
childrenDuring: [ self drawChildrenOnSpartaCanvas:
aCanvas ] ]