it works for me (couple of bugs around in the examples)

in macOS sierra
in latest Pharo 6.0
in latest Pharo VM

Esteban

> On 21 Jan 2017, at 17:42, Aliaksei Syrel <alex.sy...@gmail.com> wrote:
> 
> To not forget, OSWindow also does not work anymore.
> Ronnie has minheadless 64bit VM that solves the issue with OSWindow.
> Would be nice to have it for 32bit too.
> 
> It is great to see how VM is progressing! :)
> 
> Cheers,
> Alex
> 
> On 21 January 2017 at 17:35, Aliaksei Syrel <alex.sy...@gmail.com 
> <mailto:alex.sy...@gmail.com>> wrote:
> Hi
> 
> Latest Pharo VM + image (from year 2017, middle of January) changed the way 
> how main window is managed and created (without any announcement).
> 
> Something is really messed up, because I can not create an OpenGL context.
> 
> OpenGL context created with default framebuffer:
> 
> <Screen Shot 2017-01-21 at 17.27.49.png>
> 
> If I create a headless context than screen just freezes until I resize (after 
> resize it recreates context making it current).
> Also, window is a black (or sometimes white) when launching pharo until I 
> click.
> 
> It definitely looks like Pharo window plays with OpenGL, probably it tries to 
> render morphic in a GL texture and then display it with acceleration: scaled 
> pharo world became sharper on retina and strange lines after dragged window 
> are in the past. Also, rendering performance on retina is dramatically 
> improved.
> 
> All those improvements are great, but please make GL context current 
> (glXMakeCurrent) every frame. Thanks!
> 

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