it works for me (couple of bugs around in the examples) in macOS sierra in latest Pharo 6.0 in latest Pharo VM
Esteban > On 21 Jan 2017, at 17:42, Aliaksei Syrel <alex.sy...@gmail.com> wrote: > > To not forget, OSWindow also does not work anymore. > Ronnie has minheadless 64bit VM that solves the issue with OSWindow. > Would be nice to have it for 32bit too. > > It is great to see how VM is progressing! :) > > Cheers, > Alex > > On 21 January 2017 at 17:35, Aliaksei Syrel <alex.sy...@gmail.com > <mailto:alex.sy...@gmail.com>> wrote: > Hi > > Latest Pharo VM + image (from year 2017, middle of January) changed the way > how main window is managed and created (without any announcement). > > Something is really messed up, because I can not create an OpenGL context. > > OpenGL context created with default framebuffer: > > <Screen Shot 2017-01-21 at 17.27.49.png> > > If I create a headless context than screen just freezes until I resize (after > resize it recreates context making it current). > Also, window is a black (or sometimes white) when launching pharo until I > click. > > It definitely looks like Pharo window plays with OpenGL, probably it tries to > render morphic in a GL texture and then display it with acceleration: scaled > pharo world became sharper on retina and strange lines after dragged window > are in the past. Also, rendering performance on retina is dramatically > improved. > > All those improvements are great, but please make GL context current > (glXMakeCurrent) every frame. Thanks! >