Max,

#isSpaceLow will be of value only if it is called on some type of event (from 
the gc?) or polled in some way.  When my Dolphin images have crashed due to low 
space, it has invariably been due to one of two things: (1) early on, improper 
clean up of ODBC statements; (2) loops over very large numbers of objects 
serialized from disk without proper attention to #release.  Object Arts often 
insisted that finalization water marks would save the day in such situations; 
experience tells me otherwise.

As a general rule, I am in favor of having the system leave behind information 
of how it failed.  In the case of low space, one *might* have to settle for 
knowing when a low-space condition arose; a complete set of callstacks might be 
helpful, assuming the system can write it under such cirumstances.  The 
computation that goes over the cliff could easily be unrelated to the resource 
hog that caused the problem.

Bill


________________________________________
From: pharo-project-boun...@lists.gforge.inria.fr 
[pharo-project-boun...@lists.gforge.inria.fr] On Behalf Of Max Leske 
[maxle...@gmail.com]
Sent: Tuesday, February 01, 2011 6:00 AM
To: pharo-project@lists.gforge.inria.fr
Subject: Re: [Pharo-project] react on low space

I'm bumping this message. I think it's an important question and could help 
other developers who might have the same problem one day. The low space watcher 
is cool but if you don't get the chance to actually look at the stack it's 
pretty useless.

Max

On 30.01.2011, at 13:10, Max Leske wrote:

Hi guys

Is there an easy way to react on low space? Something like:

SmalltalkImage isSpaceLow
ifTrue: [ <suspend my process> ]

The reason I'm asking is that I have a background process running that causes a 
low space condition but I never get around to opening the debugger and the 
image crashes on me. So for debugging purposes I'd like to periodically check 
the space that is left or alternatively be notified if low space is signalled.

Any ideas?

Thanks,
Max


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