Somehow I feel like I offended someone :)
I personally don't have experience with 10'000+ classes in a system. I
do understand that's where you are coming from and do appreciate the
insight.
My personal experience has rather been the opposite until now. For
example the Pharo/Squeak classbuilder is 1 single class doing
everything. This is horrible; not just horrible because the code is
completely horrid but it's non-extensible, non-configurable,
non-reusable, contains tons of duplication _just because_ it is all put
into one big ball of mud. By decomposing the classbuilder into 4 to 10
different classes I ended up having very little methods with very little
code, and a very high level of configurability and understandability. I
now actually use this classbuilder to build anonymous classes too,
avoiding the whole problem with forgetting to copy in the format that
everyone seems to have.
And this experience was showing me that having classes for all
_relevant_ concepts actually pays off in the long run. Since you (and
others) are saying that it doesn't for exceptions; and since I don't
have enough experience there I'll take your advice into account when
writing code ;)
Toon
On 04/14/2011 01:00 AM, Dale Henrichs wrote:
On 04/13/2011 02:58 PM, Toon Verwaest wrote:
Is it such a problem if you duplicate a certain exception class? At the
moment you'll do the same anyway by not completely writing the exact
same symbol.
It's a simple matter of namespaces and volume of names ... with a
large open ended namespace you are more likely to have a number of
redundant names with slight differences in spelling showing up in
different spots in the hierarchy...with a logically segmented
namespace each segment will have a manageable number of names and the
risk of duplication is reduced ... end of discussion ...
10,000 names vs 30 names ... I can easily recognize duplicates in a
list of 30 names ... not so easy in 10,000 ... that is all ...
to attempt to map every possible error condition onto a class will
lead you to 10,000 much quicker than using reasonCodes ... that is all
...
I don't hate classes, it is a _practical_ matter ... if _you_ would
rather manage 10,000 names then I will say that it isn't practical ...
I'm _not_ saying it is _wrong_, just not _practical_.
And if the problem is not finding classes anymore, maybe we need a
better way of organizing the exception classes away from the standard
classes so that they are as non-intrusive as symbols, but convey more
information?
And now you've hit the nail on the head ... in order to handle the
extra complexity you need additional tools ... before creating more
tools, ask your self the simple question: "Do I _need_ the additional
complexity?" ... if the answer is yes, then create the tool, if the
answer is no, then you don't need to create a new tool ..
Again, this is a _practical_ matter...
self error: #keyNotFound
does not really give much information; and isn't much more difficult to
write than:
KeyNotFoundException new in: self; key: key; signal
From a practical perspective how many exception handlers will be
written to handle KeyNotFoundException ... I use at:ifAbsent: when I'm
doing a look up that I think might fail ... better than writing an
exception handler ...
If there is a real need to write a handler for KeyNotFoundException,
then by all means create the class, but until you actually NEED
KeyNotFoundException, `self error: #keyNotFound` or `NotFoundException
signal: #keyNotFound` will work just fine...
although the second one gives you all the contextual information that
the first one misses.
_If_ you NEED the additional contextual information. It's just like
writing a framework that no uses ... there's nothing wrong with the
idea or the implementation, it's just that the framework didn't solve
a problem that anyone had...
If you are going to create a class, I think the least it should do is
address an real problem, not an imaginary one.
To say that "if one were to handle the KeyNotFoundException, they will
need the complete context", I prefer to say "Until one needs the
complete context of the KeyNotFoundException, don't bother creating
class"
What I mean mostly: what about trying to figure out why you want to
avoid decent exception classes and tackling that problem?
Depends upon what your definition of a decent exception classes is? My
argument is simply that it is not _necessary_ to create a unique class
for every unique error condition ... I think that folks should answer
the question: "Will anyone every write an exception handler for this
exception" before creating the class ... if the answer is yes (or
better yet, I am writing code right now and need that exception) then
by all means create the class.
Maybe we don't want classes but exception objects that can pool data
together? Maybe a very silly idea: what about just exception "classes"
that have dictionaries to store enough information?
That would be another way of doing things ... although using exception
classes and reasonCodes is pretty close to all that is needed...
I agree with the notion that it isn't that useful to have a single
Error class and have all errors mapped to it ... on the other hand I
don't think it is particularly useful to have an exception class for
every possible error condition ... the compromise is to provide a
smallish hierarchy of excpetion classes with fairly general structure,
provide a means for uniquely identifying every possible error
condition (I think that is important) and then add new classes to the
hierarchy when a demand for the class is found ...