>> > > Status: "Under development" > > :) > > It can draw almost everything morphic-related, except one little thing - text > :) > And now i'm on crossroads , what to do. > Clearly, a StrikeFont(s) is state as they now, simply don't fit with > scalable vector graphics engine. > The bitmaps stored in memory are optimized for exact fit 1:1 of > display pixel grid. > So, at minimum it will require converting all fonts to use different > bitmaps, before they can be drawn using Athens canvas. > > Another thing is drawing strokes. It is a question how far i should go > implementing a basic (and most probably fall-back) engine which using > old BallooonEngine, > which can only draw a coarse, barely anti-aliased strokes. Not saying > it doesn't supports many things, like joint types, dashing , masking > etc etc.
one step at a time. release often eat your own dog food > > -- > Best regards, > Igor Stasenko AKA sig. >
