> Stephane, asked me to show this :)

Gorgeous!
Go go go Igor!

Alexandre


> 
> Nothing fancy there, just a same window, rendered with different
> scale. The code which doing this, is following:
> 
> testWindowRender
>       | surf |
>       surf := AthensBalloonSurface new form: (Form extent: Display extent 
> depth: 32).
> 
>       surf drawDuring: [ :canvas |
>               
>               canvas pathTransform scaleBy: 0.5.  " or 2 "
>               canvas fullDrawMorph: self testWindow.
> 
>       ].
> 
>       Display getCanvas translucentImage: surf form at: 0@0
> 
> 
> There are problems of course:
> - i have to use different Paragraph class,
> and therefore i have to use different TextMorph subclass, because
> otherwise it will use hardcoded Paragraph class.
> 
> The paragraph model is a bit messy. It doesn't clear to me, what role it has.
> I thinking that it is a cached state for Text, to draw it on screen.
> But apparently it is more than a cache , and there are couple things
> which simply don't fit with it.
> I am thinking about doing some overhaul with TextMorph/Paragraph
> later, to clean up unused stuff (believe me there's a lot of it),
> and to make clear separation of roles.
> 
> In fact, this stuff could live by itself. You can render text without
> using paragraph(s) mess.
> But i want to integrate that with Morphic, so we can switch to Athens
> at some point. That's why i need to deal with this. :)
> 
> -- 
> Best regards,
> Igor Stasenko.
> <Screen shot 2011-11-22 at 11.43.32 AM.png><Screen shot 2011-11-22 at 
> 11.44.07 AM.png>

-- 
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Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.






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