I've had problems installing NativeBoost on Squeak, but it worked
reasonably well installing on a Mac. However, TestRunner failed while
running the callback tests.
This may or may not have anything to do with trying to work with
NBOpenGL, which also installs fine on Pharo (but not squeak).
Basically: GLViewportMorph new "useOwnForm: true;" openInWorld
fails with Error: function unavailable
It fails during this: hInst := NativeBoostWin32 getVMModuleHandle.
which I assume means that Mac OS X is still not supported?
Any workarounds available yet? I should point out that my little kludgey
youtube demo of integrating OpenGL and the squeak IDE has generated 10x
as many hits per day as the next most popular video in my tutorial
series on squeak. I should also point out that when I demo pier and
seaside I use Pharo and explicitly point out I'm using Pharo, so the
Pharo community might benefit quite a bit from me being able to use
NBOpenGL on the Mac...
L.