2012/1/18 Igor Stasenko <siguc...@gmail.com>:
> On 18 January 2012 08:19, Stéphane Ducasse <stephane.duca...@inria.fr> wrote:
>> Looks to me like HashTableSubclass is crying to get born and used…
>
> maybe. But definitely not in case of BlockEventHandler.
> This class, and all of its uses should simply die.
> Because it is wrong pattern to have pluggable behavior.
> Every time one may want to introduce new kind of event he should patch
> this class again and again..
> no way :)
>
>
> P.S. why do people producing such code? Don't they think before doing
> it, that there are something inherently wrong with such approach?
> For me there are things, which i will never do, even if paid well for
> job done. Because they are against my nature.
>

Ah good lesson of nasal-programming, don't we let such code offend our
sense, it just smells too much :)

Nicolas

>>
>> Stef
>>
>>
>> A BlockEventHandler is xxxxxxxxx.
>>
>> Instance Variables
>>        allRecipientsBlocOrSelector:            <Object>
>>        clickBlocOrSelector:            <Object>
>>        doubleClickBlocOrSelector:              <Object>
>>        doubleClickTimeoutBlocOrSelector:               <Object>
>>        firstMouseSelectorBlocOrSelector:               <Object>
>>        fixReversedValueMessagesBlocOrSelector:         <Object>
>>        handlesClickOrDragBlocOrSelector:               <Object>
>>        handlesGestureStartBlocOrSelector:              <Object>
>>        handlesKeyboardBlocOrSelector:          <Object>
>>        handlesMouseDownBlocOrSelector:         <Object>
>>        handlesMouseMoveBlocOrSelector:         <Object>
>>        handlesMouseOverBlocOrSelector:         <Object>
>>        handlesMouseOverDraggingBlocOrSelector:         <Object>
>>        handlesMouseStillDownBlocOrSelector:            <Object>
>>        keyStrokeBlocOrSelector:                <Object>
>>        messageListBlocOrSelector:              <Object>
>>        methodRefListBlocOrSelector:            <Object>
>>        mouseDownBlocOrSelector:                <Object>
>>        mouseDownSelectorBlocOrSelector:                <Object>
>>        mouseEnterBlocOrSelector:               <Object>
>>        mouseEnterDraggingBlocOrSelector:               <Object>
>>        mouseLeaveBlocOrSelector:               <Object>
>>        mouseLeaveDraggingBlocOrSelector:               <Object>
>>        mouseMoveBlocOrSelector:                <Object>
>>        mouseStillDownBlocOrSelector:           <Object>
>>        mouseStillDownRecipientBlocOrSelector:          <Object>
>>        mouseStillDownSelectorBlocOrSelector:           <Object>
>>        mouseUpBlocOrSelector:          <Object>
>>        mouseUpSelectorBlocOrSelector:          <Object>
>>        onBlocOrSelector:               <Object>
>>        onGestureSendBlocOrSelector:            <Object>
>>        printOnBlocOrSelector:          <Object>
>>        replaceSendsInBlocOrSelector:           <Object>
>>        sendBlocOrSelector:             <Object>
>>        startDragBlocOrSelector:                <Object>
>>        veryDeepFixupWithBlocOrSelector:                <Object>
>
>
>
> --
> Best regards,
> Igor Stasenko.

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