2012/1/18 Igor Stasenko <siguc...@gmail.com>: > On 18 January 2012 08:19, Stéphane Ducasse <stephane.duca...@inria.fr> wrote: >> Looks to me like HashTableSubclass is crying to get born and used… > > maybe. But definitely not in case of BlockEventHandler. > This class, and all of its uses should simply die. > Because it is wrong pattern to have pluggable behavior. > Every time one may want to introduce new kind of event he should patch > this class again and again.. > no way :) > > > P.S. why do people producing such code? Don't they think before doing > it, that there are something inherently wrong with such approach? > For me there are things, which i will never do, even if paid well for > job done. Because they are against my nature. >
Ah good lesson of nasal-programming, don't we let such code offend our sense, it just smells too much :) Nicolas >> >> Stef >> >> >> A BlockEventHandler is xxxxxxxxx. >> >> Instance Variables >> allRecipientsBlocOrSelector: <Object> >> clickBlocOrSelector: <Object> >> doubleClickBlocOrSelector: <Object> >> doubleClickTimeoutBlocOrSelector: <Object> >> firstMouseSelectorBlocOrSelector: <Object> >> fixReversedValueMessagesBlocOrSelector: <Object> >> handlesClickOrDragBlocOrSelector: <Object> >> handlesGestureStartBlocOrSelector: <Object> >> handlesKeyboardBlocOrSelector: <Object> >> handlesMouseDownBlocOrSelector: <Object> >> handlesMouseMoveBlocOrSelector: <Object> >> handlesMouseOverBlocOrSelector: <Object> >> handlesMouseOverDraggingBlocOrSelector: <Object> >> handlesMouseStillDownBlocOrSelector: <Object> >> keyStrokeBlocOrSelector: <Object> >> messageListBlocOrSelector: <Object> >> methodRefListBlocOrSelector: <Object> >> mouseDownBlocOrSelector: <Object> >> mouseDownSelectorBlocOrSelector: <Object> >> mouseEnterBlocOrSelector: <Object> >> mouseEnterDraggingBlocOrSelector: <Object> >> mouseLeaveBlocOrSelector: <Object> >> mouseLeaveDraggingBlocOrSelector: <Object> >> mouseMoveBlocOrSelector: <Object> >> mouseStillDownBlocOrSelector: <Object> >> mouseStillDownRecipientBlocOrSelector: <Object> >> mouseStillDownSelectorBlocOrSelector: <Object> >> mouseUpBlocOrSelector: <Object> >> mouseUpSelectorBlocOrSelector: <Object> >> onBlocOrSelector: <Object> >> onGestureSendBlocOrSelector: <Object> >> printOnBlocOrSelector: <Object> >> replaceSendsInBlocOrSelector: <Object> >> sendBlocOrSelector: <Object> >> startDragBlocOrSelector: <Object> >> veryDeepFixupWithBlocOrSelector: <Object> > > > > -- > Best regards, > Igor Stasenko.