On 04/11/12 6:43 AM, Mariano Martinez Peck wrote:
But this only works for the serialization, not for the materialization.
FLMaterializer>>materializeFromFileNamed: aFilename
^ (self materializationFromFileNamed: aFilename) root
I've been using #materializeFromFileNamed: in my code, but I just
happened to pick #materializationFromFileNamed: while debugging another
problem, a moment ago.
When I inspect the resulting FLMaterialization object, I can see the
clusters - which is exacting what I was looking for a few days ago. By
scanning the clusters, it should have been easy to figure out what
objects should never have been serialized (e.g. WASession). Which was a
critical clue to figure out where to look for where the extra objects
were coming from.