could be. Esteban didn't touched ios build for a while.. and there was some changes in cmake stuff meanwhile.
On 27 February 2013 17:02, p...@highoctane.be <p...@highoctane.be> wrote: > Guess the CMake that is generated is plain wrong. > > /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX6.1.sdk > ... > > WRONG I guess... > > set(CMAKE_C_COMPILER > /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc) > set(CMAKE_CXX_COMPILER > /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++) > set(CMAKE_OSX_ARCHITECTURES armv7) > set(CMAKE_OSX_SYSROOT /) > # This is automatically generated file using StackIPhoneConfig on 27 > February 2013 4:17:00.984 pm > cmake_minimum_required(VERSION 2.6.2) > include(CMakeDetermineSystem) > project("iStackVM") > set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) > set(CMAKE_OSX_SYSROOT > /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX6.1.sdk) > include(directories.cmake) > set(externalModulesDir "${outputDir}/iStackVM.app/Contents/MacOS/Plugins") > message("${CMAKE_MODULE_PATH}") > set(CMAKE_CONFIGURATION_TYPES Release) > include_directories(${buildDir}/) > include_directories(${platformsDir}/iOS/vm/iPhone) > include_directories(${crossDir}/vm ${srcVMDir} ${targetPlatform}/vm > ${buildDir}) > include_directories(${srcDir}/vm) > include_directories(${platformsDir}/iOS/vm/iPhone) > include_directories(${platformsDir}/iOS/vm/iPhone/Classes) > include_directories(${platformsDir}/iOS/vm/OSX) > include_directories(${platformsDir}/unix/vm) > include_directories(${platformsDir}/iOS/vm/Common/Classes) > include_directories(${platformsDir}/iOS/plugins/SoundPlugin) > include_directories(${platformsDir}/iOS/vm/OSX/plugins/SoundP > -- Best regards, Igor Stasenko.