could be.
Esteban didn't touched ios build for a while..
and there was some changes in cmake stuff meanwhile.

On 27 February 2013 17:02, p...@highoctane.be <p...@highoctane.be> wrote:
> Guess the CMake that is generated is plain wrong.
>
> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX6.1.sdk
> ...
>
> WRONG I guess...
>
> set(CMAKE_C_COMPILER
> /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc)
> set(CMAKE_CXX_COMPILER
> /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++)
> set(CMAKE_OSX_ARCHITECTURES armv7)
> set(CMAKE_OSX_SYSROOT /)
> # This is automatically generated file using StackIPhoneConfig on 27
> February 2013 4:17:00.984 pm
> cmake_minimum_required(VERSION 2.6.2)
> include(CMakeDetermineSystem)
> project("iStackVM")
> set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
> set(CMAKE_OSX_SYSROOT
> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX6.1.sdk)
> include(directories.cmake)
> set(externalModulesDir "${outputDir}/iStackVM.app/Contents/MacOS/Plugins")
> message("${CMAKE_MODULE_PATH}")
> set(CMAKE_CONFIGURATION_TYPES Release)
> include_directories(${buildDir}/)
> include_directories(${platformsDir}/iOS/vm/iPhone)
> include_directories(${crossDir}/vm ${srcVMDir} ${targetPlatform}/vm 
> ${buildDir})
> include_directories(${srcDir}/vm)
> include_directories(${platformsDir}/iOS/vm/iPhone)
> include_directories(${platformsDir}/iOS/vm/iPhone/Classes)
> include_directories(${platformsDir}/iOS/vm/OSX)
> include_directories(${platformsDir}/unix/vm)
> include_directories(${platformsDir}/iOS/vm/Common/Classes)
> include_directories(${platformsDir}/iOS/plugins/SoundPlugin)
> include_directories(${platformsDir}/iOS/vm/OSX/plugins/SoundP
>



-- 
Best regards,
Igor Stasenko.

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