> 
> That's why sound matters in the core of Pharo. And Beeper may be
> interesting too.

yes!

what I mean is that to have Beeper is not a problem to me.
But I see what pavel means: no need for SoundSystem and Beeper.


> 
> Phil
> 
> 2013/3/10 stephane ducasse <stephane.duca...@free.fr>:
>> Sounds ok for me. We should do that for 3.0alpha :)
>> Now I do not care about Beeper removal.
>> 
>> I will split sound in different packages because there are sound and score 
>> and these are different domains.
>> 
>> Stef
>> 
>> On Mar 10, 2013, at 11:38 AM, Pavel Krivanek <pavel.kriva...@gmail.com> 
>> wrote:
>> 
>>> Hi,
>>> 
>>> removal of this class is proposed in
>>> https://code.google.com/p/pharo/issues/detail?id=6996
>>> 
>>> -- Pavel
>>> 
>>> 
>>> On Sun, Mar 10, 2013 at 11:31 AM, Stéphane Ducasse
>>> <stephane.duca...@inria.fr> wrote:
>>>> Hi guy
>>>> 
>>>> Sound has an AbstractSoundSystem and a Base and Dummy. Then in addition 
>>>> there is SounService.
>>>> 
>>>> SoundService is not doing much
>>>> 
>>>> soundEnabled
>>>>       ^ self defaultSoundEnabled
>>>> 
>>>> defaultSoundEnabled
>>>>       ^DefaultSoundEnabled ifNil: [false]
>>>> 
>>>> toggleSoundEnabling
>>>>    self soundEnabled: self soundEnabled not
>>>> 
>>>> 
>>>> 
>>>> So we could just keep AbstractSoundSystem and deprecate SoundService.
>>>> 
>>>> Stef
>>> 
>> 
>> 
> 


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