Hi, Indeed, I just found the solution on your blog (I should have searched sooner) :).
For the PluggableTextMorph, I simply did: pluggableTextMorph textMorph on: $s command do: [ ... ] and it just worked. Nice. Thanks, Doru On Mar 24, 2013, at 10:05 PM, Guillermo Polito <guillermopol...@gmail.com> wrote: > > > On Sun, Mar 24, 2013 at 8:55 PM, Tudor Girba <tu...@tudorgirba.com> wrote: > Hi, > > I am trying to redefine shortcuts such as Cmd+s for an instance of > PluggableTextMorph, but I cannot find a way. > > Now that we have Kemappings in the image, I see that Cmd+s is defined in: > TextMorph>>buildTextEditorKeymapsOn: aBuilder > <keymap> > > (aBuilder shortcut: #accept) > category: #TextMorph > default: $s ctrl win | $s ctrl unix | $s command mac > do: [ :morph | morph acceptContents ]. > > aBuilder attachShortcutCategory: #TextMorph to: TextMorph. > > > Nice, but this defines a behavior that is global to the TextMorph class. > > The Keymappings extensions from Morph do allow some degree of morph specific > shortcuts, but it seems that the only thing I can do is: > - create a category with my keymappings; the category must have a name > - registered it the dispatcher > - tell the morph to attach this category by passing the name of the category > > I could not get a code that sets this up because I stumbled across too much > symbol-based indirection. Can anyone help? > > You can also try to do: > > aMorph on: $s cmd do: [ "my custom code" ]. > > The only thing is that PluggableTextmorph+friends are a bit of a mess, so the > code that initializes the shortcuts is here: > > PluggableTextMorph>>configureTextMorph: aTextMorph > "I prepare a text morph for use" > aTextMorph setEditView: self. > scroller addMorph: aTextMorph. > aTextMorph > autoAccept: self autoAccept; > selectionColor: self selectionColor. > aTextMorph editor installKeymappingsOn: self. > > There you can customize... > > Tell me if that helps! > Guille > > > Cheers, > Doru > > > -- > www.tudorgirba.com > > "In a world where everything is moving ever faster, > one might have better chances to win by moving slower." > > > > > -- www.tudorgirba.com "From an abstract enough point of view, any two things are similar."