2013/4/27 Denis Kudriashov <dionisi...@gmail.com> > 2013/4/27 stephane ducasse <stephane.duca...@free.fr> > >> Nice! >> Denis did you see the benchs that doru tried to see if we can use Rubric? >> Because it is interesting to see if we can load and manipulate really >> large file. >> >> Now it would be good that alain releases Rubric with a stable version and >> check how to take advantage of the new TextMorph. >> >> I saw his post. > And just now I check this test with TxTextMorph with unwrapped strategy. > Similar results like at Rubric test. nearly 30 secs. > I generate 50 mb string with almost million lines: > TxModel building get 10 seconds. Layout building get 20 seconds. > > If you want repeat this test you should not use #newTextContents: method. > You should build text model manually and put it at morph by #textModel:. > #newTextContents: method should be optimized. When I try test with > #newTextContents: it was hang on very long time and I stop it. > > And now text editing has no optimization. After each edit full text layout rebuilt. So pressing some character in our test take another 20 seconds. It should be just fixed
> > >> Stef >> >> On Apr 26, 2013, at 11:19 PM, Denis Kudriashov <dionisi...@gmail.com> >> wrote: >> >> Hi guys. >> >> I'm happy to announce that new text editor based on new text model done. >> You can load configuration from >> http://www.smalltalkhub.com/#!/~sig/TxText. Last version: 0.6. >> See class side example methods. >> >> What available now in TxTextMorph: >> - cursor navigation with move left, right, down, up and mouse click >> - text selection with move left, right, down, up and mouse movement >> - editing by keyboard input >> - text wrap >> - #addCursor/#removeCursor >> - #enableSelection. >> - #beEditable >> - all keyboard interractions based on shortcuts >> >> Little details about navigation and editing: >> There is TxEditor object which know about cursor position and text >> selection. Text morph ask him to perform all navigation and editing >> behaviour. >> It has cursorMode which knows how to change editor selection when cursor >> moved. Editor delegates all move actions to cursorPosition by >> #doesNotUnderstand method. It is simplified adding new navigation methods. >> For example see TxTextMorph>>enableSelection >> >> aTxTextMorph>>moveEditorOn: Character arrowLeft by: #moveLeft. >> >> This expression adds two shortcuts: to move editor left and to select >> text left (when selectionModeModifier active). >> >> What next: >> - Remains standart navigation and editing features like copy/paste, move >> to line end, to text end and etc. >> - halo menu items to edit text and layout properties >> - Edit decorators to get mask behaviour like "(999)***-**-**", pretty >> numbers like "1'000'000", secrete field like "***" >> - Value specs to filter inserted text (only numbers, only english and etc) >> >> There are some problems with focus behaviour now. And drawing text morph >> with transparent back color works bad. It will be cool if somebody with >> good knowledge at this topics can fix it. >> >> Best regards, >> Denis >> >> >> >