On 16 March 2014 17:01, MartinW <w...@fastmail.fm> wrote:

> Hello,
> i probably made some embarassing mistake, but as i cannot find it, i ask
> you
> to have a look at this method.
> It should calculate the angle between two vectors. And vectors are
> instances
> of Point (perhaps here is already a misconception?).
> It is used in my flocking simulation PharoBoids
> (http://smalltalkhub.com/#!/~MartinWalk/Boids)
>
> Here is my version of the method:
>
> angleBetween: vector1 and: vector2 onError: aBlock
>         | cosinusOfAngle innerProductOfVectors productOfVectorsLengths|
>         innerProductOfVectors := (vector1 dotProduct: vector2).
>         productOfVectorsLengths := (vector1 r) * (vector2 r).
>         productOfVectorsLengths = 0 ifTrue: [ ^ aBlock value ].
>         cosinusOfAngle := innerProductOfVectors / productOfVectorsLengths.
>         ^ cosinusOfAngle arcCos
>
>

>
> But my Boids behave wrong when i use it. I found another implementation of
> the same problem by Igor Stasenko which works and looks like this:
>
> angleBetween: p1 and: p2 ifDegenerate: aBlock
> " Calculate an angle (in radians) between two vectors.
> Evaluate a block, in case if calculation not possible because one of the
> vectors has zero length "
>
>         | x1 y1 x2 y2 dot2 n2 |
>         x1 := p1 x.
>         y1 := p1 y.
>         x2 := p2 x.
>         y2 := p2 y.
>
>         dot2 := x1 * x2 + (y1 * y2).
>         dot2 := dot2 * dot2.
>
>         n2 := (x1*x1 + (y1*y1)) * (x2*x2 + (y2*y2)).
>
>         n2 = 0 ifTrue: [ ^ aBlock value ].
>
>         ^ (dot2 / n2) arcCos
>
> Can anybody explain the problem of my method? M.
>
>
> yours looks correct.
i'm just using squares to avoid taking square roots of vector lengths.


>
> --
> View this message in context:
> http://forum.world.st/Calculate-angle-between-two-vectors-probably-Igor-tp4749351.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>
>


-- 
Best regards,
Igor Stasenko.

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