Ok, let us know how it goes. This is important Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 16, 2014, at 2:02 PM, Nicolas Lusa <nicolas.l...@usi.ch> wrote: > Hi, sorry for the late response. > > I tried to debug it on my own and got to some point where it seems it works. > I had some complains when it was parsing at first and then some issues with > the openstreetmap server I guess. I'll check the tutorial to and try to fix > it and make it as smooth as possible. Thanks a lot for the hints. > > Cheers, > Nicolas > > On Oct 15, 2014, at 4:14 PM, Thierry Goubier > <thierry.goub...@gmail.com<mailto:thierry.goub...@gmail.com>> wrote: > > Hi Nicolas, > > What are the errors you encountered? > > I wrote a kind of tutorial to explain how to understand a bit both the > OpenStreetMap API and how to use it under Pharo. it is at: > > http://pillarhub.pharocloud.com/hub/ThierryGoubier/5y08m9uu71o8i7a35ijwr766p > > Regards, > > Thierry > > 2014-10-15 15:48 GMT+02:00 Nicolas Lusa > <nicolas.l...@usi.ch<mailto:nicolas.l...@usi.ch>>: > Hello pharo-users community, > > my name is Nicolas and I am a student of Informatics at USI in Lugano. I am > currently working on my master thesis and I am getting into pharo, playing > around a little bit and tasting the potential that is hidden in pharo. > I recently saw a tweet from mr. Serge Stinckwich about how to build 2d > buildings and rivers with the openstreetmap API and roassal as drawing > support. I tried to replicate the code since I would like to play with it but > I got some errors that I didn't menage to fix. > So I was thinking to ask here if anyone has such code to share. > > Thanks in advance. > Cheers, > Nicolas > > >