Hilaire wrote
>Read the Pharo by example Morphic chapter, it is written for beginner 

The chapter is a good introduction. Also read the LaserGame Tutorial.

The problems come after that. What is a good way of distributing 
responsibilities? How do I find which Morph already does (nearly)
what I need. There are 347 Morph subClasses in my currently
open image. 

When I want to resize my Morph, should I be looking
at one of the AbstractResizerMorph subClasses, at  Halo or
perhaps at Handle? Or should I do it like PolygonMorph? 
In the LaserGame, the whole game is one Morph (embedded in a
window with a few buttons). 

I find it is possible to create very elegant solutions using
Morphic, and finding the right approach is difficult.

Stephan


Reply via email to