2015-06-22 9:11 GMT+02:00 Marcus Denker <marcus.den...@inria.fr>:

>
> > On 17 Jun 2015, at 18:54, Martin Dias <tinchod...@gmail.com> wrote:
> >
> > Hello,
> >
> > Suppose that you want to show the diff between the source code of two
> methods. In the case that both methods are in the same class, and that such
> class is present in the system, then no problem: In a DiffModel, one can
> set a context to the smalltalk syntax styler and get a nice output.
> >
> > DiffModel new
> >       leftText: (Point >> #x) sourceCode;
> >       rightText: (Point >> #y) sourceCode;
> >       contextClass: Point;
> >       openWithSpec.
> >
> > <Screen Shot 2015-06-17 at 18.33.22.png>
> >
> > But what happens in the case that the class does not exist in the system?
> >
> > If one doesn't set any context to the styler, then the string will be
> shown all in black, which is not nice. A partial solution could be to set
> Object as a context, then the styler will color the code, but instance
> variables are in red:
> >
> > DiffModel new
> >       leftText: (Point >> #x) sourceCode;
> >       rightText: (Point >> #y) sourceCode;
> >       contextClass: Object;
> >       openWithSpec.
> >
> > <Screen Shot 2015-06-17 at 18.33.27.png>
> >
> > Which is also not nice. In my opinion, there should be a styler that
> just colors the code following the syntax, without checking if the
> variables or classes are present in the system. It would be an
> environment-independent styler.
> >
> > What do you recommend to implement this? I guess it should be easy to
> subclass SHTextStylerST80 and override some methods to do not check
> anything in the environment.
> >
> > What's your opinion?
> >
>
> Right now we have the problem that we have 3 Stylers… (for the old text
> model one based on Shout, one AST, and one for TxText based on the AST. Ah,
> and Rubric subclasses the
> shout one, too. Which means 4.
>
> One question is: could a styler fall back onto a being environment
> independent as soon as the environment is not set?
>

Yes. With a bit of ternary logic which says that symbols are in three
states: defined, undefined and unknown. First two require a context; third
one applies if you don't have a context.

Thierry

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