On dim., 2015-07-19 at 23:45 +0200, stepharo wrote:
> merwane 
> 
> could you also publish the files you used?

I stated to do a separated example package, because the importer is not
directly into woden.

The files that we used would make the package to heavy...

> I think that this would be good to have a resource so that people can
> fully 
> redo all the exercises.
> 
> Stef
> 
> 
> > > Hi Hilaire,
> > > 
> > > 
> > > Only try to use the WDFPSSimpleExample until 11 (e.g:
> > > WDFPSSimpleExample6 new open) . The examples from
> > > WDFPSSimpleExample12 onward were made by Jean-Baptiste and Merwan
> > > Ouddane, and they require some external files to work which I
> > > don't have.
> > > 
> > Sorry I'll clean it during the week.
> > > 
> > > They also made the Wavefront .obj file importer which is where you
> > > (and me) are receiving a message not understood. It seems that
> > > they forgot to merge some commits. Since I don't have the data
> > > they use to test those examples, I can't give it a try to fix the
> > > problem.
> > > 
> > > 
> > > 
> > > Anyway, during this week I started making a custom JSON based
> > > format for Woden. Along with an exporter from Blender and an
> > > importer for Woden. I am pushing the exporter script into
> > > https://github.com/ronsaldo/Woden/blob/master/scripts/blender/operator_woden_jsonexporter.py
> > >  .
> > > 
> > > 
> > > You can try the importer in Woden using the attached file, and
> > > doing the following in a playground:
> > > 
> > > ==============================
> > > 
> > > | scene camera node model pointLight |
> > > scene := WDScene new.
> > > 
> > > "Add a light"
> > > pointLight := WDPointLight new.
> > > pointLight 
> > >     attach: (WDEllipticalOrbit new center: (WDVector3 newX: 0.0 y:
> > > 0.0 z: 0.0)).
> > >     scene addChild: pointLight.
> > >     
> > > camera := WDCamera new.
> > > camera position: (WDVector3 z: 4.0).
> > > scene addChild: camera.
> > > 
> > > node := WDSceneNode new.
> > > scene addChild: node.
> > > model := WDModelJson new fromFile: './sample.wmjson'.
> > > node attach: model.
> > > 
> > > ==============================
> > > 
> > > (WDSceneViewer scene: scene camera: camera) open; yourself
> > > 
> > > 
> > > 
> > > Beware that soon I will be making a massive commit that could
> > > temporarily break some stuff(new shader management system,
> > > skeletal animation). I will be changing the configuration script
> > > soon.
> > > 
> > > 
> > > 
> > > Best regards,
> > > 
> > > Ronie
> > > 
> > > 
> > > 2015-07-18 13:02 GMT-03:00 Alexandre Bergel
> > > <alexandre.ber...@me.com>:
> > >         Hi Hilaire,
> > >         
> > >         We will come back to you.
> > >         
> > >         Cheers,
> > >         Alexandre
> > >         
> > >         
> > >         > On Jul 18, 2015, at 5:54 PM, Hilaire <hila...@drgeo.eu>
> > >         wrote:
> > >         >
> > >         > Hi,
> > >         > I want to make a demo of woden.
> > >         > But does not work, and I don't know why.
> > >         >
> > >         > Installed version from Smalltalkhub following
> > >         instruction found there,
> > >         > or download directly an image from jenkins, in both case
> > >         I have error
> > >         > when executing:
> > >         >
> > >         > WDFPSSimpleExample13 new open
> > >         >
> > >         > MNU: receiver #doSemanticAnalysisIn: is nil
> > >         >
> > >         > Thanks
> > >         >
> > >         > Hilaire
> > >         >
> > >         >
> > >         > PS: the Woden classes are almost completely uncommented!
> > >         >
> > >         > --
> > >         > Dr. Geo
> > >         > http://drgeo.eu
> > >         > http://google.com/+DrgeoEu
> > >         >
> > >         >
> > >         >
> > >         
> > >         
> > >         --
> > >         _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> > >         Alexandre Bergel  http://www.bergel.eu
> > >         ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> > >         
> > >         
> > >         
> > >         
> > >         
> > > 
> > > 
> > 
> 



Reply via email to