Indeed, it should be implemented the same way as #minimize and #maximize.
Julien
On 09/02/16 09:04, Nicolai Hess wrote:
2016-02-04 8:17 GMT+01:00 stepharo <steph...@free.fr>:
I do not like the API :)
Hi Steph, Julien,
Iooked at the fix for this issue.
Implementing #activate on WindowModel and delegate to
self window
of course works.
But I am unsure if we want to do it that way, because messages like
#maximize #minimize are implemented differently.
I don't know what is the preferred way for models to communicate with
widgets through the adapter. But if we
follow the way of maximize and minimize, an implementation for
WindowModel>>#activate
could be
self changed: #activate with: #()
and this needs another change in MorphicWindowAdapter>>#activate
self widgetDo: [ :w | w activate ]
what do you think?
Le 3/2/16 13:35, Julien Delplanque a écrit :
Ok I found how to do it:
myWidget window window activate.
Some observations:
"myWidget window" gives a WindowModel which inherits from
AbstractWidgetModel and does not have #activate message.
"myWidget window window" gives a SpecWindow which inherits from
StandardWindow, a morph.
Thanks a lot for the help!
Julien
On 03/02/16 13:16, Sven Van Caekenberghe wrote:
<window-model> window activate ?
On 03 Feb 2016, at 13:03, Julien Delplanque <jul...@tamere.eu> wrote:
On 03/02/16 12:33, Stephan Eggermont wrote:
On 03-02-16 12:14, Julien Delplanque wrote:
Hello,
I can't find the answer by browsing classes comments nor methods so I
ask the question here :).
Is it possible to put a WindowModel on top of all other windows
opened?
If it is, how?
I'm not sure where you are looking for, but did you look at the
WorldModel?
Stephan
How, a little precision, when I say "Is it possible to put a
WindowModel on top of all other windows opened?" I mean programatically of
course :p.
Julien