Hi, 
I have now tried to run Pharo 6.1 32 bit with 
setting the screen resolution in 
macOS System Preferences to the following
what they call "scaled resolutions" (read "non-native resolutions"), 
which are less that the native screen resolution:
3200 x 1800  and
1920 x 1080.
In these resolutions the Pharo 6.1 32 bit works OK: 
that is, when repeatedly switching
to and from full screen (using the green window button
in the upperleft corner) the Pharo window content is then
instantly correctly redrawn. Which is not the case with
native UHD resolution: when maximizing the window is
not redrawn and leaves white bands at the top and left side.
if I e.g.moved an internal window like the system browser
downward repeated window parts remain where it was.
Which typically is a window redraw issue.
It then gets very sluggish and in the end freezes.
I then have to Force Quit the app. 
Unfortunately Pharo dies then to fast to give some
post-mortem crash.dmp. 

I assume that other crashes, that is e.g. with dragging the Playground
also caused it to freeze, because of redraw issues, which occur
likewise in the 32 and 64 bit version of Pharo version > 6.0
with this UHD resolution.

So, my guess is that drawing on macOS with the
native resolution UHD 3840 * 2160 still has a bug.
I'd suggest that perhaps comparing the graphic driver logic
with that of what is used in Pharo 5.0, which functions correctly, 
with UHD resolution might reveal the problem? 

Have you tested this on macOS with this UHD screens?
Will it/does it also crash also on 4k iMac and even 5k iMacs or only
on the Mac Mini? 

Thank you in advance for solving this problem, if possible. 

TedvG





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