Hi, I have now tried to run Pharo 6.1 32 bit with setting the screen resolution in macOS System Preferences to the following what they call "scaled resolutions" (read "non-native resolutions"), which are less that the native screen resolution: 3200 x 1800 and 1920 x 1080. In these resolutions the Pharo 6.1 32 bit works OK: that is, when repeatedly switching to and from full screen (using the green window button in the upperleft corner) the Pharo window content is then instantly correctly redrawn. Which is not the case with native UHD resolution: when maximizing the window is not redrawn and leaves white bands at the top and left side. if I e.g.moved an internal window like the system browser downward repeated window parts remain where it was. Which typically is a window redraw issue. It then gets very sluggish and in the end freezes. I then have to Force Quit the app. Unfortunately Pharo dies then to fast to give some post-mortem crash.dmp.
I assume that other crashes, that is e.g. with dragging the Playground also caused it to freeze, because of redraw issues, which occur likewise in the 32 and 64 bit version of Pharo version > 6.0 with this UHD resolution. So, my guess is that drawing on macOS with the native resolution UHD 3840 * 2160 still has a bug. I'd suggest that perhaps comparing the graphic driver logic with that of what is used in Pharo 5.0, which functions correctly, with UHD resolution might reveal the problem? Have you tested this on macOS with this UHD screens? Will it/does it also crash also on 4k iMac and even 5k iMacs or only on the Mac Mini? Thank you in advance for solving this problem, if possible. TedvG -- View this message in context: http://forum.world.st/Pharo-6-0-and-6-1-64-bit-freeze-on-MacMini-tp4957969p4958189.html Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.