Yes I will share a dropbox with you for now.

On Sat, Sep 23, 2017 at 9:44 PM, J.F. Rick <s...@je77.com> wrote:
> Hi Stef,
>
> since I'm only doing Athens rendering, it might be possible to do a native
> window implementation. That said, I don't know how to get started with that.
> Documentation seems to be hard to find. The last time I saw any work on that
> it was too early to be usable. I'm also not sure if it solves my "it needs
> to run in fullscreen at full speed" problem. If someone like Clement could
> get me started, that would be awesome.
>
> Cheers,
>
> Jeff
>
> On Fri, Sep 22, 2017 at 12:27 PM Stephane Ducasse <stepharo.s...@gmail.com>
> wrote:
>>
>> Hi Jeff
>>
>> Nice to see you. I do not know anybody running on X11. Esteban is
>> working on better SDL20 integration.
>> Did you try having a native window? I asked clement if he could
>> release the Wizard Battle Arena because it was a game he did in a
>> couple of days (yes he is good this guy) and that use cairo athens
>> based for drawing on native window.
>>
>> stef
>>
>> On Fri, Sep 22, 2017 at 3:11 PM, J.F. Rick <s...@je77.com> wrote:
>> > I'm running a fullscreen Pharo application on Ubuntu and I've noticed
>> > that
>> > Athens rendering gets way worse (maybe 10 updates per second) when I
>> > switch
>> > to fullscreen mode from inside Pharo. Ideally, I'd love for that to be
>> > fixed.
>> >
>> > In lieu of that, it would be cool if I could just maximize Pharo to the
>> > size
>> > of the screen to achieve good performance. Two things stop that: the
>> > Unity
>> > application bar and the title-bar. For the former, I can configure Unity
>> > to
>> > hide it. I noticed a '-notitle' X11 option when I execute pharo -help.
>> > I've
>> > tried using these X11 options and neither -notitle or -fullscreen seem
>> > to
>> > have any effect. Here's the command I run:
>> >
>> > ./bin/pharo --encoding utf8 -vm-display-X11 -fullscreen PATH_TO_IMAGE &
>> >
>> > Pharo starts fine but neither option seems to have any effect. I've also
>> > tried this in GNOME, thinking that Unity was the problem. Again, no
>> > effect.
>> >
>> > Any suggestions?
>> >
>> > Jeff
>> >
>> >
>>
>

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