Jonathan M Davis wrote:
On Friday 10 September 2010 19:02:53 Benjamin Shropshire wrote:
OTOH, anything that is that long is going to be
ugly even if you could de-mangle it.

True, but templates can get pretty long and ugly (even if they're not quite as bad in D since you don't have allocators and whatnot), and sometimes you need to see what they look like. Now, for a stack trace, you probably don't nee to see what the _exact_ type is once it gets that long and nasty - you can probably figure out which function is meant just fine - but for other uses, it could be a bit annoying to not have long template types completely demangled.


Maybe the standard should define the "base" mangling and then say something to the effect of: if the mangled name can't be stored in the target object file format it must be compressed or, if it is not compressible enough, hashed in a consistent way so as to fit. If information is lost, the implementation should do so in a way that allow the recovery of enough information to make debugging practical, e.g. by storing the beginning of the name followed by it's hash or my placing a map from hashed symbol names to full symbol names in the debug section.

- Jonathan M Davis
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